Real-world puzzles are a new type of interactive games in recent years, usually utilizing real scenes with virtual storylines, allowing players to gain a deeper understanding of the local culture and history through the puzzle process.
When the speaker was working in a community college, he had participated in the design of a real-life puzzle, which was constructed on a LINE chat robot. However, due to the problems of maintenance, the LINE chat robot could not be used any more, and the game was faced with the dilemma of not being able to be used any more.
Not wanting to see his hard work disappear, the speaker tried to find a game platform that was “good to use, good to look at, and independent of data”. Unfortunately, these three things hardly intersected with each other, so he decided to write his own, and this is the origin of MiSheng.
MiSheng uses spreadsheets to edit the flow, store levels, props, and hints. For one thing, spreadsheets are the software most people use, and for another, the structured data is also very convenient for programs to analyze and use. After editing the spreadsheet, drop the file into MiSheng’s specific folder, and you can easily generate your own real-world puzzles.
In addition, since MiSheng’s code is open source, future users can download spreadsheet templates, choose the platforms they want to deploy, master their own game data, and even develop new features on their own! You don’t have to worry about the risk of losing your work due to platform changes.
This talk will share the process of developing MiSheng, welcome friends who are interested in real-world puzzles to join and discuss. (Notice: The English content is automatically translated and may contain inaccuracies or misinterpretations. Please refer to the original version for the most accurate information.)