[{"data":1,"prerenderedAt":597},["ShallowReactive",2],{"$fwuenr1OZcDw8TjcC-BzsU1lhSGBFolBhwdGCSmwMXKw":3,"$f-48uPTmxFWbrUtDekVnRc6789rIJ-74YTHtQ-PjYAZ0":141,"$fVqO0k1BAadQrWkzSdzKIzB9FEw46o3cTAskVE807S0o":544,"mdc--eegkrh-key":574},[4,16,29,39,51,61,71,79,89,99,112,122,132],{"id":5,"level":6,"link":7,"publish":8,"reward_type":9,"reward_data":10,"name":11,"intro":13,"image":15},"臺北市資訊局","thanks","https:\u002F\u002Fdoit.gov.taipei",true,"Null",0,{"zh":5,"en":12},"Department of Information Technology, Taipei City Government",{"zh":14,"en":14},"臺北市政府資訊局（Department of Information Technology）為臺北市政府資訊業務主管機關，致力於推動市政創新與科技應用，將先進數位科技融入城市治理、公共服務及基礎設施建設，透過各項資訊平台運用，提升民眾良好的市政服務體驗，積極打造更智慧、便捷的臺北城市環境","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1iVTTBCvVuA95ntyn389Gj-nra-dmSRjc",{"id":17,"level":18,"link":19,"publish":8,"reward_type":20,"reward_data":21,"name":22,"intro":25,"image":28},"andes","friend","https:\u002F\u002Fwww.andestech.com\u002Fen\u002F","連續贊助",3,{"zh":23,"en":24},"晶心科技股份有限公司","Andes Technology Corporation",{"zh":26,"en":27},"晶心科技股份有限公司于2005年成立於新竹科學園區，2017年於臺灣證交所上市 ([TWSE: 6533](https:\u002F\u002Ffinance.yahoo.com\u002Fquote\u002F6533.TW?p=6533.TW&ncid=stockrec); [SIN: US03420C2089](https:\u002F\u002Fwww.bourse.lu\u002Fsecurity\u002FUS03420C2089\u002F342557); [ISIN: US03420C1099](https:\u002F\u002Fwww.bourse.lu\u002Fsecurity\u002FUS03420C2089\u002F342557))。晶心是RISC-V國際協會的創始首席會員，也是第一家推出商用RISC-V向量處理器的主流CPU供應商。為滿足當今電子設備的嚴格要求，晶心提供可配置性高的32\u002F64位元高效能CPU核心，包含DSP、FPU、Vector、超純量  (Superscalar)、亂序執行  (Out-of-Order)、多核心及車用系列，可應用於各式ＳｏＣ與應用場景。晶心並提供功能齊全的整合開發環境和全面的軟\u002F硬體解決方案，可幫助客戶在短時間內創新其SoC設計。截至2025年底，Andes-Embedded™ SoC累計出貨量已超過200億顆。欲瞭解更多資訊，請訪問  [https:\u002F\u002Fwww.andestech.com](https:\u002F\u002Fwww.andestech.com\u002F)。請立即透過[LinkedIn](https:\u002F\u002Fwww.linkedin.com\u002Fcompany\u002F13688177\u002F)、[Facebook](https:\u002F\u002Fwww.facebook.com\u002FAndesTechTW?locale=zh_TW)、[X(原 Twitter)](https:\u002F\u002Ftwitter.com\u002FAndes_Tech)、[YouTube](https:\u002F\u002Fwww.youtube.com\u002Fc\u002FAndesTechnology\u002F) 以及[Bilibili](https:\u002F\u002Fspace.bilibili.com\u002F335295020)追蹤晶心最新消息。","As a Founding Premier member of RISC-V International and a leader in commercial CPU IP, Andes Technology ([TWSE: 6533](https:\u002F\u002Ffinance.yahoo.com\u002Fquote\u002F6533.TW?p=6533.TW&ncid=stockrec); [SIN: US03420C2089](https:\u002F\u002Fwww.bourse.lu\u002Fsecurity\u002FUS03420C2089\u002F342557); [ISIN: US03420C1099](https:\u002F\u002Fwww.bourse.lu\u002Fsecurity\u002FUS03420C2089\u002F342557)) is driving the global adoption of RISC-V. Andes’ extensive RISC-V Processor IP portfolio spans from ultra-efficient 32-bit CPUs to high-performance 64-bit Out-of-Order multiprocessor coherent clusters. With advanced vector processing, DSP capabilities, the powerful Andes Automated Custom Extension (ACE) framework, end-to-end AI hardware\u002Fsoftware stack, ISO 26262 certification with full compliance, and a robust software ecosystem, Andes unlocks the full potential of RISC-V, empowering customers to accelerate innovation across AI, automotive, communications, consumer electronics, data centers, and mobile devices. Over 20 billion Andes-powered SoCs are driving innovations globally. Discover more at [www.andestech.com](http:\u002F\u002Fwww.andestech.com\u002F) and connect with Andes on [LinkedIn](https:\u002F\u002Fwww.linkedin.com\u002Fcompany\u002F13688177\u002Fadmin\u002Fdashboard\u002F), [X (formerly Twitter)](https:\u002F\u002Fx.com\u002FAndes_Tech) , [YouTube](https:\u002F\u002Fwww.youtube.com\u002Fc\u002FAndesTechnology) and [Bilibili](https:\u002F\u002Fspace.bilibili.com\u002F335295020).","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1SXvUlmHuSXDchd6HoejXMvHiDebVoVgL",{"id":30,"level":6,"link":31,"publish":8,"reward_type":9,"reward_data":10,"name":32,"intro":35,"image":38},"sifive","https:\u002F\u002Fwww.sifive.com",{"zh":33,"en":34},"美商賽發馥股份有限公司臺灣分公司","SiFive",{"zh":36,"en":37},"身為 RISC-V 的發明者與領導廠商，SiFive 正在改變未來運算的典範，將 RISC-V 的無限潛力引領至世上最高效能與資料密集應用中。SiFive 所建構無與倫比的運算平台能夠在晶片設計的每個細分市場成功協助全世界眾多科技領導廠商，從創新發明、優化至完美、並推出最先進的晶片設計解決方案，涵蓋人工智慧、機器學習、車用電子、資料中心、行動運算與消費性電子等應用領域。SiFive 與您同行，創造 RISC-V 的無限未來。欲知更詳細信息，請洽 www.sifive.com","As the pioneers who introduced RISC-V to the world, SiFive is transforming the future of computing by bringing the power and flexibility of RISC-V to the world. SiFive’s market-leading IP provides the blueprint for high-performance, customizable, and energy-efficient processor cores across the entire computing spectrum, from the intelligent edge to the most advanced AI data centers. For more information, visit www.sifive.com","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=17TquX8coFopolRFi2W9ZbDUzgkT5YF0X",{"id":40,"level":41,"link":42,"publish":8,"reward_type":20,"reward_data":43,"name":44,"intro":47,"image":50},"IMA","gold","https:\u002F\u002Fwww.ima.org.tw\u002F",2,{"zh":45,"en":46},"中華民國資訊經理人協會","Information Management Association",{"zh":48,"en":49},"IMA資訊經理人協會自1982年成立至今已逾四十年，是台灣歷史最悠久的IT專業團體之一。自2022年由台灣大哥大資訊長蔡祈岩接任理事長後，致力於串聯IT產業、產業IT、政府、學術及開源社群資源，推動台灣成為全球最能發揮IT與AI專業實力的國家。\n\n近年協會重點推動工作如下：\n一、IT Matters Awards—打造IT雇主品牌獎：由數位發展部指導、IMA主辦的 IT Matters Awards，是全台首創以IT人才、技術與應用為核心的年度獎項，表揚重視IT人才、推動數位轉型並對社會產生正向影響的企業與個人。2026年將持續擴大辦理並與《天下雜誌》共同舉辦，透過評選標竿企業、人才與創新專案，分享最佳實務經驗，促進企業與人才交流，推動台灣IT人才質與量的雙向成長。\n二、執行政府數位發展相關計畫：整合活動推廣、產業交流、Demo Day與多元行銷策略，今年度更協助軟體開源推廣機制，包含開源上架指引優化等，擴大產業參與及政策影響力。\n三、Taiwan Tongues台灣通用語料集計畫：建構台灣通用語料共享計畫，致力建立涵蓋台灣華語、台語、客語與原住民族語的開放語料庫，讓全球語言模型能理解台灣的語言與文化。\n四、台灣開源連線計畫：舉辦專家座談、開源專案展示與國際交流，攜手台灣開源社群推動技術交流與創新合作，打造「台灣開源隊」，提升我國在全球開源生態系中的角色。\n\nIMA將持續以專業行動，深化產業鏈結與生態系建構，從單一活動推動提升為跨產業協作平台，為台灣在全球數位與AI浪潮中爭取更關鍵的位置。","Information Management Association (IMA), Taiwan\nFounded in 1982, IMA is one of Taiwan's longest-established IT professional organizations, dedicated to strengthening Taiwan's digital competitiveness.\n\nSince 2022, the association has been chaired by Rock Tsai, CIO of Taiwan Mobile.\nOur members:\n．Industrial Enterprises: AMD, Phison, Taiwan Mobile, Fubon Bank, etc.\n．IT Solution Providers: Top 10 SI companies such as Systex Group, WITS, Syscom Group\n\nIn 2026, IMA focuses on four key initiatives:\n\n1. IT Matters Awards: Recognizing outstanding IT employers, technology talent, digital transformation achievements, and innovative projects, co-organized with CommonWealth Magazine to share best practices and foster collaboration.  \n2. Government Digital Development Programs: Supporting policy implementation through industry events, networking activities, Demo Days, and multi-channel communications.\n3. Taiwan Tongues: Building an open corpus covering Taiwanese Mandarin, Taiwanese Hokkien, Hakka, and Indigenous languages to help global language models better understand Taiwan.\n4. Taiwan Open Source Initiative:  Promoting technical collaboration, open-source project showcases, and international exchange; building “Team Taiwan” in the global open-source ecosystem.  \n\n\nIMA remains committed to advancing IT value, fostering cross-sector collaboration, and positioning Taiwan at the forefront of the global digital and AI landscape.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1USFHc7t-l4bctCkZUXQ_f21Fng1ZO1lR",{"id":52,"level":53,"link":54,"publish":8,"reward_type":9,"reward_data":10,"name":55,"intro":57,"image":60},"KKTIX","bronze","https:\u002F\u002Fkktix.com\u002F",{"zh":56,"en":52},"華娛網路娛樂股份有限公司",{"zh":58,"en":59},"KKTIX作為台港兩地領先的活動售票、報名與線上直播平台，致力於透過穩定\n可靠的技術服務，協助主辦單位打造更好的活動體驗。從技術研討會、開源社\n群聚會、教育課程到大型論壇、展演活動與線上直播，KKTIX支援各種規模的\n活動需求。\n自2010年成立以來，KKTIX已累積超過700萬名會員，每年服務超過75,000場\n活動。平台提供報名管理、售票、金流、會員經營、數據分析等全方位方案，\n讓主辦單位能專注於內容與社群經營！\nKKTIX長期支持技術與開源社群發展，陪伴許多開發者社群、使用者社群及非\n營利組織舉辦活動。我們相信，每一場活動都是知識交流與社群連結的起點，\n而好的工具能讓更多人專注於分享、學習與創造價值。","As Taiwan and Hong Kong’s leading platform for event ticketing, registration,\nand live streaming, KKTIX is dedicated to empowering organizers with reliable\ntechnology and seamless event experiences. From technical conferences,\nopen-source community meetups, and educational programs to large-scale\nforums, live performances, and online events, KKTIX supports events of all\nsizes and formats.\n\nSince its founding in 2010, KKTIX has amassed more than 7 million registered\nmembers and proudly supports over 75,000 events annually. The platform\nprovides comprehensive solutions—including event registration, ticketing,\npayment processing, membership management, and data analytics—enabling\norganizers to focus on curating impactful content and fostering vibrant\ncommunities.\n\nKKTIX has a long-standing commitment to driving the growth of technology\nand open-source communities, partnering with developer ecosystems, user\ngroups, and non-profit organizations to bring people together. We believe that\nevery event serves as a catalyst for knowledge sharing and community\n\nbuilding, and that the right tools empower people to focus on learning,\ncollaboration, and creating lasting value.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1rWagmNMioYe6vRW0144D939XqHD-ZhI-",{"id":62,"level":41,"link":63,"publish":8,"reward_type":20,"reward_data":43,"name":64,"intro":67,"image":70},"國泰金控","https:\u002F\u002Fwww.cathayholdings.com\u002Fholdings\u002Fbrand\u002Ffintech",{"zh":65,"en":66},"國泰金融控股公司","Cathay Financial Holdings",{"zh":68,"en":69},"國泰金控致力成為「以金融為核心的科技公司」，透過數位、數據與技術，積極研發並導入國際前瞻技術，打造創新平台與產品服務。\n整合集團資源、強化一站式數位金融體驗，國泰金控發揮持續創新與技術領先優勢，樹立技術與開發環境典範。同時，積極佈局海外並接軌國際，深耕大中華與東南亞市場，注入數據驅動文化，以高效協作的矩陣式組織，持續朝「亞太地區最佳金融機構」願景邁進，共創更好的未來金融。","Cathay Financial Holdings (FHC) is committed to being a technology company with finance at its core. We actively develop and adopt international innovations to build cutting-edge platforms and services through digitalization, data, and technology.\nBy integrating group-level resources, Cathay FHC leverages its strengths in continuous innovation, intelligent applications, and technological leadership to set a benchmark for development environments. At the same time, we continue expanding across the Asia-Pacific, aligning with global trends to become the leading financial institution in the region. Driven by a data-driven culture and a highly collaborative matrix organization, Cathay FHC is dedicated to shaping the future of finance.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1JN_uNRjQ6-9I7z_azEjhahMtTQqDk3SC",{"id":72,"level":53,"link":73,"publish":8,"reward_type":9,"reward_data":10,"name":74,"intro":75,"image":78},"ONLYOFFICE","https:\u002F\u002Fwww.onlyoffice.com",{"zh":72,"en":72},{"zh":76,"en":77},"ONLYOFFICE 是一個國際性的開源專案，由領先的 IT 公司 Ascensio System SIA 開發。目前在中國、新加坡、英國等 7 個國家設有分公司，為全球企業與個人使用者提供高效率的文件處理與協作解決方案，深受網易、百威中國、中信集團、南京大學、中國知網等眾多企業與教育機構的青睞。\n\nONLYOFFICE Docs 是一套功能完整的線上辦公套件，整合了文件編輯、試算表、簡報、可填寫表單以及 PDF 編輯器，並與 Microsoft Office 格式具備高度相容性。此外，還提供數百種格式與樣式設定工具，以及多元的協作功能。","ONLYOFFICE, an open-source office software project, focuses on advanced and secure office solutions. With over 15 million users worldwide, it is recognized for its innovation in the online office domain. The ONLYOFFICE ecosystem includes collaborative applications such as online editors for text documents, spreadsheets, presentations, forms, and PDFs, along with a room-based collaborative platform. \nAs an international company, ONLYOFFICE has employees and contributors across the globe, with offices located in Singapore, Dallas, Shanghai, Riga, London, Belgrade, Yerevan, and Tashkent.\n","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1uilDLdToDeqOJYEGoljpbw2l9YOYDKvs",{"id":80,"level":53,"link":81,"publish":8,"reward_type":9,"reward_data":10,"name":82,"intro":85,"image":88},"QNAP","https:\u002F\u002Fwww.qnap.com\u002Fzh-tw",{"zh":83,"en":84},"QNAP Systems, Inc. 威聯通科技","QNAP Systems, Inc.",{"zh":86,"en":87}," QNAP 命名源自於高品質網路設備製造商（Quality Network Appliance Provider），我們致力研發軟體應用，匠心優化硬體設計，並設立自有生產線，以提供全面而先進的科技解決方案。QNAP 專注於儲存、網通及智慧視訊產品創新，並持續拓展人工智慧應用，推動 Edge AI 邊緣優先、雲端協作的整合模式，協助客戶在不同場域中即時分析、決策與協同運作，充分發揮數據價值。\n\nQNAP 亦是一個全面性的資安品牌，我們將資料保護、防勒索、不可變儲存與多層資安機制融入解決方案中，確保企業營運不中斷並維持長期資料完整性。在 QNAP 的企業藍圖中，NAS 早已突破儲存裝置的框架，更是驅動人工智慧、邊緣運算與資安防護的重要平台，為全球用戶創造更大優勢與價值。","QNAP (Quality Network Appliance Provider) is a global leader in software development, hardware design, and in-house manufacturing, delivering solutions that help businesses and individuals securely store, connect, and innovate. We drive breakthroughs in storage, networking, and smart video, and advance an Edge AI strategy that integrates edge-first deployment with cloud collaboration—enabling real-time data analysis, decision-making, and collaboration across diverse environments.\n\nQNAP is also a comprehensive cybersecurity brand, embedding data protection, anti-ransomware resilience, immutable storage, and multi-layered security into our solutions. For us, NAS has evolved beyond storage—turning NAS into the platform that drives AI, edge intelligence, and trusted data protection worldwide.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1ZBMNO4GxVf6McP1VBEbkL7qs2xdLHBSm",{"id":90,"level":41,"link":91,"publish":8,"reward_type":20,"reward_data":92,"name":93,"intro":95,"image":98},"玉山銀行","https:\u002F\u002Fwww.esunbank.com\u002Fzh-tw\u002Fpersonal",5,{"zh":90,"en":94},"E.SUN Bank",{"zh":96,"en":97},"玉山銀行成立於1992年，取名自台灣最高的山，以顧客體驗為核心的理念，致 力於構建科技與綠色雙軸轉型的的金融發展策略。作為數位金融的領導品牌， 玉山銀行擁有超過1300位科技人才，負責整體的數位發展、智能應用、資訊研 發以及資安管理。為臺灣首家銀行將人工智慧深入應用於各項業務，也是首家 銀行以開放的雲端原生技術、微服務架構自建核心系統。近年來玉山銀行展現 卓越的綜合績效，榮獲第十二屆菁業獎共8項大獎，累計歷屆獲奬總數持續領先 金融同業。從台灣到亞洲，玉山以靈活的策略和高效的執行力穩健發展，為顧 客創造持續的價值，邁向永續經營的未來。","E.SUN Bank, established in 1992 and named after Taiwan’s highest mountain, is dedicated to customer-centric values and committed to developing financial strategies centered around technology and ESG. With more than 1,300 technology professionals forming a technology team responsible for overall digital development, AI applications, IT research, and information security management, we are the first bank in Taiwan to deeply integrate AI into various businesses and the first bank to build our core system using cloud-native technology and a microservices architecture. In recent years, E.SUN Bank has demonstrated outstanding comprehensive performance, winning a total of 8 major awards at the 12th Elite Awards for Taiwan Banking Excellence, which maintain our industry-leading record in total awards received. From Taiwan to Asia, E.SUN Bank steadily grows with flexible strategies and efficient execution, creating sustained value for our customers and moving toward a future of sustainability.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1Wu648Tl50fARXtXGK2qkgPfXWhc4-hiT",{"id":100,"level":101,"link":102,"publish":8,"reward_type":103,"reward_data":104,"name":105,"intro":108,"image":111},"慧邦科技","silver","https:\u002F\u002Fwww.gamesofa.com","累計贊助",16,{"zh":106,"en":107},"慧邦科技股份有限公司  Gamesofa Inc.","Gamesofa Inc.",{"zh":109,"en":110},"慧邦科技Gamesofa成立於2005年，透過優異的網路核心技術，自製研發並行銷營運30餘款web, iOS, Android多人遊戲，是台灣首屈一指的遊戲開發公司。\n\nGamesofa以「5分鐘．想樂最輕鬆」為核心理念，成功打造台灣第一大網路麻將遊戲【神來也麻將】並在印尼、越南、星馬、美加推出德州撲克與當地牌類\n及模擬休閒遊戲【貓咪造咖】，全球累積註冊用戶數超過7,500萬，每日活躍用戶超過200萬人。Gamesofa除了在遊戲開發力求創新，更擅長以資料分析\n驅動營運決策，讓產品開發、營運、行銷團隊皆能透過數據分析工具與預測模型，快速掌握遊戲狀況，擬定策略，是一間充滿熱情與效率的企業。","Founded in 2005, Gamesofa is a leading Taiwanese game developer powered by top-tier core web technologies. We’ve self-developed and operated over 30 multiplayer games across web, iOS, and Android platforms.\n\nLiving by our motto, \"Fun in Five Minutes,\" we successfully launched Taiwan’s #1 online Mahjong game, GodGame Mahjong. We're also capturing hearts across Indonesia, Singapore, Malaysia, and North America with Texas Hold’em, local card games, and our casual simulation hit, Catfe World. With over 75 million registered users worldwide and 2 million+ daily active users, our community keeps growing!\n\nWe don't just innovate; we run on data. By leveraging advanced data analytics and predictive models, our development, operations, and marketing teams can instantly read the game environment and pivot strategies. At Gamesofa, we combine passion with high-efficiency execution.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1Tw5jqRB3RNLQ6ey9dklsM0fuAWzVXW8o",{"id":113,"level":41,"link":114,"publish":8,"reward_type":103,"reward_data":115,"name":116,"intro":118,"image":121},"Berry AI","https:\u002F\u002Fberry-ai.com",6,{"zh":117,"en":113},"華捷智能股份有限公司",{"zh":119,"en":120},"Berry AI 運用電腦視覺與 AI 技術，協助美國速食（QSR）業者分析得來速服務流程、改善營運效率。我們的產品在全美門市即時運作，從攝影機影像中偵測車輛動線、計時服務流程，並產出營運洞察，工程團隊每天面對的是真實世界、大規模的 Vision AI 挑戰。\nBerry AI 的客戶包含多間全球前十大連鎖速食品牌。繼 2025 年與 Zaxby's 簽署近千家門市的全品牌導入合約後，2026 年我們再與美國知名品牌 Culver's 展開全品牌部署，業務持續快速成長。Berry 亦獲得台灣上市公司飛捷科技的投資（全球前三大 POS 製造商之一），擁有穩定的資源與客戶基礎。\n我們的團隊位於台灣，成員來自海內外知名學府與大型科技公司，工程師能直接參與美國市場產品的核心開發。隨著業務成長，我們也在持續徵才，歡迎造訪 berry-ai.com 了解更多。","Berry AI leverages computer vision and AI to help U.S. quick-service restaurant (QSR) operators analyze drive-thru workflows and improve operational efficiency. Our products run in real time at restaurants across the U.S.—detecting vehicle journeys from camera feeds, timing service stages, and generating operational insights. For our engineers, that means working on real-world, large-scale Vision AI challenges every day.\nBerry AI serves several of the world's top ten fast-food chains. Following our 2025 full-brand agreement with Zaxby's covering nearly 1,000 locations, we kicked off another full-brand deployment with Culver's in 2026, and our business continues to grow rapidly. We are backed by Flytech Technology, a publicly listed Taiwanese company and one of the world's top three POS manufacturers.\nOur team is based in Taiwan, with members from top universities and major tech companies worldwide—engineers here directly contribute to the core of products deployed in the U.S. market. As we grow, we're also hiring; visit berry-ai.com to learn more.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=19MMkcQMO3m6qMBD8KvHSEVIeFdY44WHU",{"id":123,"level":53,"link":124,"publish":8,"reward_type":9,"reward_data":10,"name":125,"intro":128,"image":131},"源鋼技術顧問有限公司","https:\u002F\u002Fsunsquare.tech\u002F",{"zh":126,"en":127},"源鋼技術顧問有限公司 SUN SQUARE Co., Ltd","SUN SQUARE Co., Ltd",{"zh":129,"en":130},"源鋼技術顧問有限公司 Sun Square Co., Ltd. 專注於資安、技術顧問與產業標準導入服務，協助企業強化產品安全、系統安全、軟體供應鏈安全與合規實作能力。\n\n我們長期關注開源治理、SBOM、開源供應鏈安全、工控系統資安與產業標準實作，也持續參與並貢獻開源社群與相關技術實務。我們相信開放技術與工程實務是建立可信賴數位環境的重要基礎。\n\n源鋼歡迎對開源軟體、安全工程、SBOM、供應鏈安全與工控資安有興趣的開發者、研究者與技術夥伴，一起交流與合作。","Sun Square Co., Ltd. provides cybersecurity, technical consulting, and industry standard implementation services to help organizations strengthen product security, system security, software supply chain security, and practical compliance capabilities.\n\nWe have long followed open source governance, SBOM, open source supply chain security, industrial cybersecurity, and practical implementation of industry standards. We also continue to participate in and contribute to open source communities and related engineering practices. We believe open technologies and engineering practices are important foundations for building a trustworthy digital environment.\n\nSun Square welcomes developers, researchers, and technology partners interested in open source, security engineering, SBOM, supply chain security, and industrial cybersecurity to connect, exchange ideas, and collaborate with us.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1ozuvt4cNMXQCQqD5VY4EyMdQSbwVuDAL",{"id":133,"level":6,"link":134,"publish":8,"reward_type":9,"reward_data":10,"name":135,"intro":137,"image":140},"Rozeta","https:\u002F\u002Frozeta.app",{"zh":136,"en":136},"Rozeta AI",{"zh":138,"en":139},"Rozeta AI 是專為全球化溝通打造的即時翻譯平台，提供精準的語音轉文字、雙向翻譯與即時字幕，協助不同語言的參與者同步理解會議內容，並使用自己最熟悉的語言自在交流。\n不同於一般逐字翻譯工具，Rozeta AI 能根據會議主題、產業背景及企業自訂詞彙掌握溝通情境，提升專業術語、產品名稱與特定用語的翻譯準確度。無論是跨國團隊協作、客戶會議、教育訓練、線上研討會、國際論壇或大型活動，都能提供流暢且一致的多語溝通體驗。\n使用者透過電腦、平板或手機瀏覽器即可加入，無需下載或安裝 App，便能即時查看共享逐字稿與翻譯內容。平台亦支援簡報浮動字幕、講者辨識、會議逐字稿與 AI 摘要，協助團隊從即時溝通延伸至有系統的會後整理與追蹤。\nRozeta AI 提供 40 種語言的低延遲即時翻譯，協助企業跨越語言隔閡，提升國際協作效率，讓每位參與者都能充分理解、清楚表達並真正投入對話。","Rozeta AI is a real-time translation platform designed for global communication. It delivers accurate speech-to-text transcription, bidirectional translation, and live captions, enabling participants who speak different languages to follow meetings in real time and communicate confidently in the language they know best.\n\nUnlike conventional word-for-word translation tools, Rozeta AI understands the context of each conversation by incorporating meeting topics, industry knowledge, and organization-specific terminology. This improves the accuracy of technical terms, product names, and specialized language. Whether used for global team collaboration, client meetings, training sessions, webinars, international forums, or large-scale events, Rozeta AI provides a seamless and consistent multilingual communication experience.\n\nParticipants can join through a web browser on a computer, tablet, or mobile device without downloading or installing an app. They can instantly access shared live transcripts and translations, while additional features such as floating captions for presentations, speaker identification, meeting transcripts, and AI-generated summaries support structured post-meeting review and follow-up.\n\nWith low-latency, real-time translation across 40 languages, Rozeta AI helps organizations overcome language barriers, improve global collaboration, and empower every participant to understand fully, communicate clearly, and engage meaningfully in every conversation.","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1EgrBD5uRahGcIBjIl7CC0off_2uWcxhq",{"id":142,"name":143,"description":145,"sessions":147,"colors":541},534,{"en":144,"zh-hant":144},"System Software",{"en":146,"zh-hant":146},"System Software Track is a joint track maintained by Taiwan Linux Kernel Hackers community and Hsinchu Code Serf.\r\n\r\nWe have been hosting this track for 5 consecutive years and the covers topics ranging from operating systems,  compilers, simulators, fundamental libraries like the C runtime library and concurrency primitives.\r\n\r\nFeel free to take a look at the previous recordings on Youtube :-)",{"2026-08-08":148,"2026-08-09":356},[149,175,205,227,249,270,291,312,334],{"id":150,"room":151,"start":154,"end":155,"language":156,"track":157,"speakers":159,"zh":167,"en":171,"tags":172,"uri":174},"7VR89U",{"en":152,"zh-hant":153},"TR213","","2026-08-08T12:10:00+08:00","2026-08-08T12:40:00+08:00","中文",{"id":142,"name":158},{"en":144,"zh-hant":144},[160],{"id":161,"avatar":162,"zh":163,"en":166},"DUDBPL","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FDUDBPL_9OoQ0EV.png",{"name":164,"bio":165},"vic","I'm Chill Vic, a software engineer who enjoys sharing my findings and knowledge through social media.",{"name":164,"bio":165},{"title":168,"describe":169,"type":170},"Beyond epoll: Rethinking High-Performance Network Runtime with io_uring","epoll has been the foundation of modern high-performance Linux servers for years, powering event-driven systems such as Nginx, Redis, and many async runtimes. However, as workloads continue scaling, the readiness-based model of epoll introduces increasing complexity around event loops, syscall overhead, and asynchronous file I\u002FO.\r\n\r\nThis talk introduces why Linux developed io_uring, how it differs from epoll, and what architectural changes it brings to modern async runtimes. We will briefly compare epoll and io_uring, explore how Rust async runtimes can integrate with io_uring through the Minato WebSocket server project, and discuss why io_uring matters not only for networking but also for file I\u002FO and database systems such as PostgreSQL.\r\n\r\nThe session focuses on practical system software design, runtime architecture, and the future direction of Linux asynchronous I\u002FO.","Talk",{"title":168,"describe":169,"type":170},[173],"Intermediate","https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002F7VR89U",{"id":176,"room":177,"start":178,"end":179,"language":156,"track":180,"speakers":182,"zh":197,"en":200,"tags":203,"uri":204},"DYJUUF",{"en":152,"zh-hant":153},"2026-08-08T14:50:00+08:00","2026-08-08T15:20:00+08:00",{"id":142,"name":181},{"en":144,"zh-hant":144},[183,190],{"id":184,"avatar":185,"zh":186,"en":189},"MGQQE7","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FMGQQE7_7SPwGDu.webp",{"name":187,"bio":188},"William Hong","One of CCU OSLAB team member\r\n\r\nA newbie of Linux kernel, and hope my contributions to Linux kernel can make this world better",{"name":187,"bio":188},{"id":191,"avatar":192,"zh":193,"en":196},"M3CM9H","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FM3CM9H_jEHVgY6.jpg",{"name":194,"bio":195},"曾俊瑋","CCU OSLAB",{"name":194,"bio":195},{"title":198,"describe":199,"type":170},"從 Test-and-Set 到 NUMA-aware Locks：重新思考現代硬體上的 Spinlocks","現代多核心系統高度仰賴高效率的同步機制，但許多開發者仍將 spinlock 視為黑盒子。\r\n在本場演講中，我們將探討 spinlock 的設計如何演進，以因應現代硬體上的可擴展性挑戰。從經典的 test-and-set 與 ticket locks 出發，我們會檢視它們在高競爭情境下的限制，並說明以queue為基礎的方法，例如 Linux kernel 的 qspinlock，如何確保公平性並提升效能。\r\n接著，我們將進一步探討更進階的設計，例如 Compact NUMA-aware Locks（CNA），並介紹我們自己的實驗性實作 RON，強調快取一致性與 NUMA 效應所帶來的挑戰。\r\n我們也會分享 CNA 設計者所遭遇的挑戰，以及我們在嘗試將新的鎖設計 upstream 到 Linux kernel 過程中的經驗與教訓。\r\n最後，我們將討論在真實系統中提升效能的策略；相較於設計鎖，開發者更常面對的是如何使用鎖。這些策略包括降低鎖的大小，以及考慮 RCU 等替代同步機制。\r\n與會者將能獲得關於鎖可擴展性、效能瓶頸，以及如何分析現代多核心架構上同步行為。\r\n本場次延續我們先前的演講，但會更著重於 CNA 與 RON 的設計與評估，並納入 kernel maintainers 的觀點。我們將聚焦於真實世界中的取捨與決策，提供與會者可付諸行動的觀點，協助處理因鎖競爭所造成的效能瓶頸，並評估替代同步策略。",{"title":201,"describe":202,"type":170},"From Test-and-Set to NUMA-aware Locks: Rethinking Spinlocks on Modern Hardware","Modern multicore systems rely heavily on efficient synchronization, yet many developers treat spinlocks as a black box.\r\n\r\nIn this talk, we explore how spinlock designs evolve to address scalability challenges on modern hardware.\r\nStarting from classic test-and-set and ticket locks, we examine their limitations under contention and how queue-based approaches such as the Linux kernel qspinlock ensure fairness and improve performance.\r\n\r\nWe further examine advanced designs such as Compact NUMA-aware Locks (CNA) and present our own experimental implementation, RON,\r\nhighlighting the challenges of cache coherence and NUMA effects.\r\n\r\nWe also highlight the challenges encountered by the designers of CNA,\r\nas well as our experiences and lessons learned from attempting to upstream new lock designs into the Linux kernel.\r\n\r\nFinally, we discuss practical strategies for improving performance in real-world systems,\r\nwhere developers more often use locks than design them.\r\nThese include applying fine-grained locking techniques (i.e., reducing lock granularity) and considering alternative synchronization mechanisms like RCU.\r\n\r\nAttendees will gain practical insights into lock scalability, performance bottlenecks,\r\nand how to analyze synchronization behavior on modern multicore architectures. \r\n\r\nBuilding on our previous talk, this session places greater emphasis on the design and evaluation of CNA and RON, incorporating insights from kernel maintainers.\r\nWe focus on real-world trade-offs and practical decision-making in synchronization,\r\nproviding attendees with actionable perspectives on addressing performance bottlenecks caused by lock contention and considering alternative synchronization strategies.",[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FDYJUUF",{"id":206,"room":207,"start":208,"end":209,"language":210,"track":211,"speakers":213,"zh":221,"en":224,"tags":225,"uri":226},"FKFEQJ",{"en":152,"zh-hant":153},"2026-08-08T10:40:00+08:00","2026-08-08T11:10:00+08:00","英文",{"id":142,"name":212},{"en":144,"zh-hant":144},[214],{"id":215,"avatar":216,"zh":217,"en":220},"QB3ZKV","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FQB3ZKV_MrX5dba.webp",{"name":218,"bio":219},"Hoyeon Lee","Hoyeon Lee is a BPF System Engineer at SUSE, focusing on BPF and system internals in the Linux kernel. He enjoys sharing knowledge through writing and speaking, and has been active in open source communities and technical translation.",{"name":218,"bio":219},{"title":222,"describe":223,"type":170},"Linux Kernel Tracing Internals","This session dives into the core mechanisms of Linux kernel tracing. \r\nWe explore dynamic instrumentation such as exception-based kprobe and code-patching ftrace, comparing internals and performance overhead. \r\nThe talk also covers low-overhead, statically defined tracepoints and counter-based sampling via perf_event. Finally, we introduce BPF as a programmable execution layer that reuses and enhances tracing sources for flexible and efficient kernel observation.",{"title":222,"describe":223,"type":170},[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FFKFEQJ",{"id":228,"room":229,"start":230,"end":231,"language":210,"track":232,"speakers":234,"zh":242,"en":245,"tags":246,"uri":248},"LDQXS9",{"en":152,"zh-hant":153},"2026-08-08T13:30:00+08:00","2026-08-08T14:00:00+08:00",{"id":142,"name":233},{"en":144,"zh-hant":144},[235],{"id":236,"avatar":237,"zh":238,"en":241},"URGXP8","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FURGXP8_j6cdWqC.webp",{"name":239,"bio":240},"鄭聖文","Sheng-Wen (Colin) Cheng is a system software engineer with the Platform Security Controller (PSC) team at NVIDIA, where he develops secure bootloader software to ensure system integrity during the boot process. Beyond his role at NVIDIA, he builds low-level software at the intersection of robotics, control engineering, and real-time systems.\r\n\r\nHe is also an active open-source contributor and has presented his work at leading open-source events, including Open Source Summit organized by the Linux Foundation.",{"name":239,"bio":240},{"title":243,"describe":244,"type":170},"The Illusion of Hardware: How Modern Virtual Machines Work","This talk provides an overall introduction to virtualization technology. The speaker begins with the basic concepts and a brief history of virtualization, introducing virtual machines and hypervisors. We then introduce memory virtualization and address translation, including virtual memory, paging, and the roles of the MMU and TLB.\r\n\r\nNext, we show how virtual machine executes guest system's instructions through direct execution, enabled by hardware-assisted virtualization such as KVM and Virtualization.framework. We contrast this with emulation approaches, including interpretation and JIT compilation.\r\n\r\nFinally, we discuss I\u002FO virtualization, focusing on VirtIO. We show how emulators and hypervisors such as QEMU and ARCN efficiently virtualize devices, including disks, input devices, and graphics, through VirtIO.\r\n\r\nBy the end of this session, the audience will have a clear mental model of how modern VMs and containers work under the hood.",{"title":243,"describe":244,"type":170},[247],"Elementary","https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FLDQXS9",{"id":250,"room":251,"start":252,"end":253,"language":210,"track":254,"speakers":256,"zh":264,"en":267,"tags":268,"uri":269},"N87PMR",{"en":152,"zh-hant":153},"2026-08-08T12:50:00+08:00","2026-08-08T13:20:00+08:00",{"id":142,"name":255},{"en":144,"zh-hant":144},[257],{"id":258,"avatar":259,"zh":260,"en":263},"KWUVTZ","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FKWUVTZ_rkOcaSk.webp",{"name":261,"bio":262},"Yung-Tse Cheng (Mes)","Yung-Tse Cheng is an undergraduate student at National Taiwan Normal University (NTNU), Taiwan. His interests include system software, programming language theory, game engine development, and GPU\u002Fgraphics systems.",{"name":261,"bio":262},{"title":265,"describe":266,"type":170},"How a VM Draws Pixels: Mesa, Gallium, and virtio-gpu 3D","Drawing a spinning cube on a physical machine sounds ordinary: an application calls a graphics API, the GPU renders the scene, and the result appears on the screen. But when the same program runs inside a virtual machine, the question becomes more interesting. The guest behaves as if it owns a GPU, while the real rendering resources usually live on the host. So where is the cube actually drawn?\r\n\r\nThis talk follows one 3D rendering path inside a Linux guest, starting from Mesa. Mesa receives rendering requests from userspace applications, organizes graphics state and resources through Gallium, and passes the work into VirGL, a driver path designed for virtual GPUs. From there, the work crosses the boundary between Linux DRM and virtio-gpu 3D, becoming contexts, resources, command streams, and synchronization events that a virtual GPU can understand. Finally, the host renderer receives those commands and turns them into pixels.\r\n\r\nUsing a small but complete rendering demo as the thread, we will connect the journey from guest userspace, through the guest kernel and virtual GPU device, to the host renderer. The audience will see that 3D graphics in a VM is not just framebuffer copying. It is a collaboration across Mesa, DRM, virtio-gpu 3D, and the host GPU. Once these boundaries are opened up, “drawing pixels” inside a virtual machine becomes much more interesting than the image that finally appears on screen.",{"title":265,"describe":266,"type":170},[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FN87PMR",{"id":271,"room":272,"start":273,"end":274,"language":210,"track":275,"speakers":277,"zh":285,"en":288,"tags":289,"uri":290},"PKYW3X",{"en":152,"zh-hant":153},"2026-08-08T15:30:00+08:00","2026-08-08T16:00:00+08:00",{"id":142,"name":276},{"en":144,"zh-hant":144},[278],{"id":279,"avatar":280,"zh":281,"en":284},"LSA8G9","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FLSA8G9_ulm3eGw.webp",{"name":282,"bio":283},"Chi-Kuan Chiu","NCKU CSIE 115",{"name":282,"bio":283},{"title":286,"describe":287,"type":170},"Box64 in Action: Playing x86-64 Steam Games on ARM64 \u002F RISC-V with Dynamic Binary Translation","Running unmodified x86-64 binaries on ARM64 and RISC-V\r\nLinux systems remains important, but general-purpose emulators such as\r\nQEMU often impose too much overhead for demanding workloads, while\r\nhardware-assisted translators such as Rosetta 2 depend on platform-\r\nspecific silicon. Box64 addresses this gap with a wrapping-first architec-\r\nture that routes calls into native host libraries through ABI translation\r\nwrappers and reserves JIT compilation for guest code.\r\nThis paper describes three parts of the design: a native wrapping layer\r\nspanning 278 libraries, including entry-point interception and callback\r\nbridging; a four-pass JIT compiler with flag liveness analysis, deferred\r\nflag computation, and native flag reuse; and system-level support for\r\ndeployment, including Steam container bypass, Wine mixed-bitness co-\r\nordination, and TSO emulation on weakly ordered hosts. Evaluation on\r\nRaspberry Pi 5 (ARM64), HiFive™ Premier P550 and Andes AX45MP \r\n(RISC-V) shows a median of 67% native CPU performance on ARM64 \r\nmicrobenchmarks, 63–94% native throughput for favorable wrapped \r\nlibrary calls, and a median 4× speedup over QEMU, reaching \r\n40×when wrapping removes translation from the hot path.",{"title":286,"describe":287,"type":170},[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FPKYW3X",{"id":292,"room":293,"start":294,"end":295,"language":156,"track":296,"speakers":298,"zh":306,"en":309,"tags":310,"uri":311},"RAFMPA",{"en":152,"zh-hant":153},"2026-08-08T14:10:00+08:00","2026-08-08T14:40:00+08:00",{"id":142,"name":297},{"en":144,"zh-hant":144},[299],{"id":300,"avatar":301,"zh":302,"en":305},"ZAGJW7",null,{"name":303,"bio":304},"Aristo Chen","Aristo Chen is an embedded Linux engineer with a strong interest in low-level systems\r\nprogramming and open-source development.\r\n\r\nusb-proxy is a personal open-source project he built to deepen his understanding of the\r\nLinux USB stack from the ground up. The project combines the Linux kernel's raw-gadget\r\ndriver, libusb, and a Lua scripting engine to create a transparent USB man-in-the-middle\r\nproxy that runs on hardware such as a Raspberry Pi. It has gathered over 250\r\nstars and 40 forks on GitHub.\r\n\r\nBeyond usb-proxy, he actively contributes to upstream open-source projects in the\r\nembedded Linux ecosystem, including U-Boot and the Linux kernel, with a focus on\r\nbootloader enablement and hardware bringup.",{"name":303,"bio":304},{"title":307,"describe":308,"type":170},"USB MITM: Building a Transparent USB Proxy with raw-gadget and libusb","The USB protocol is everywhere: keyboards, webcams, storage devices, embedded hardware\r\ntest fixtures. Yet most developers treat it as a black box. What if you could sit\r\n*transparently* between a USB host and device, observe every packet, and selectively\r\nmodify, drop, or inject traffic using nothing but open-source software running on a\r\nRaspberry Pi?\r\n\r\nThis talk walks through the design and implementation of\r\n[usb-proxy](https:\u002F\u002Fgithub.com\u002FAristoChen\u002Fusb-proxy), an open-source USB\r\nman-in-the-middle proxy built on the Linux kernel's `raw-gadget` driver and `libusb`.\r\n\r\n## What is usb-proxy?\r\n\r\n`usb-proxy` positions a Linux machine with a USB OTG port between a real USB device and\r\nits host. The host sees a synthetic device reconstructed in real time via `raw-gadget`,\r\nwhile the real device is accessed through `libusb` on the other side. All traffic flows\r\nthrough the proxy, where it can be logged, modified, or dropped using JSON-based rules.\r\n\r\n## The Injection Rule Engine\r\n\r\n`injection.json` defines per-endpoint rules for control, interrupt, and bulk transfers.\r\nEach rule can modify, ignore, or stall a matched packet. Three levels of transform are\r\nsupported and can be combined within a single rule, in order of increasing flexibility:\r\n\r\n- **Pattern replacement**: matches fixed hex byte sequences and substitutes them.\r\n  Ideal for simple, fixed substitutions such as swapping mouse button bytes.\r\n- **Declarative operations**: applies arithmetic transforms in order on byte offsets,\r\n  such as negating a movement axis or scaling cursor speed, without any scripting.\r\n- **Lua scripting**: for logic that cannot be expressed declaratively, a rule can point\r\n  to a Lua script. Each script maintains its own state across packets, enabling\r\n  conditionals, loops, and stateful transforms like dead zones or speed caps.\r\n\r\n## What Will Be Coverd\r\n\r\n- How the Linux USB stack is layered: UDC driver, gadget framework, and userspace\r\n- How `raw-gadget` and `libusb` work together to build a transparent C++ proxy\r\n- The injection rule engine in action with a live demo\r\n\r\n## Talk Outline\r\n\r\n| Section | Time |\r\n|---|---|\r\n| USB protocol and motivation | 5 min |\r\n| raw-gadget + libusb architecture deep-dive | 10 min |\r\n| Injection rule engine: live demo on how to modify and inject USB packets | 10 min |\r\n| QA | 5 min |\r\n\r\n**Source**: https:\u002F\u002Fgithub.com\u002FAristoChen\u002Fusb-proxy (Apache-2.0 license)",{"title":307,"describe":308,"type":170},[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FRAFMPA",{"id":313,"room":314,"start":315,"end":316,"language":156,"track":317,"speakers":319,"zh":327,"en":330,"tags":332,"uri":333},"TYA9AF",{"en":152,"zh-hant":153},"2026-08-08T11:20:00+08:00","2026-08-08T11:50:00+08:00",{"id":142,"name":318},{"en":144,"zh-hant":144},[320],{"id":321,"avatar":322,"zh":323,"en":326},"S3ZNTK","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FS3ZNTK_16AdkGm.webp",{"name":324,"bio":325},"Macpaul Lin","馬克泡曾經參與無線路由器、開發板、以及Android智慧型手機晶片等等的產品開發。現任職於聯發科技，參與IOT與Edge AI開發板的開發套件相關工作。業餘時長期參與開源社群活動。\r\n由於買了半價的gemini每天都焦慮點數用不完怎麼辦，只好想辦法每天固定出三張AI廢圖。",{"name":324,"bio":325},{"title":328,"describe":329,"type":170},"反正都要抄答案了，為什麼不用AI做？分享用AI工具移植Linux驅動到u-boot上的經驗","在嵌入式系統開發中，將成熟的 Linux Kernel 驅動或框架移植至 U-Boot 是建構硬體支援的重要環節。傳統流程需由熟悉該裝置的工程師，研讀軟硬體規格，人工分析兩者 API 差異、手動裁減中斷處理與併發機制，並重新適配核心結構，必要時還必須升級同步framework版本差異。過程耗時且易出錯。\r\n本講題將分享如何轉變開發方式，透過AI輔助，參照Linux Code生成 U-Boot 兼容代碼。我們將分享如何透過AI工具輔助與人工驗證，加速開發週期。",{"title":331,"describe":329,"type":170},"If we’re going to copy the answer anyway, why not let AI do it? Insights into porting Linux drivers to U-Boot using AI tools.",[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FTYA9AF",{"id":335,"room":336,"start":337,"end":338,"language":156,"track":339,"speakers":341,"zh":349,"en":352,"tags":353,"uri":355},"WBWFTB",{"en":152,"zh-hant":153},"2026-08-08T10:00:00+08:00","2026-08-08T10:30:00+08:00",{"id":142,"name":340},{"en":144,"zh-hant":144},[342],{"id":343,"avatar":344,"zh":345,"en":348},"83A7DR","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002F83A7DR_N2Jcfeg.webp",{"name":346,"bio":347},"Yu-Chien Peter Lin","Peter Lin works on system software, firmware, and security — with a focus on the low-level engineering that makes trustworthy computing platforms actually work. His current work centers on hardware isolation and secure execution environments in the open RISC-V ecosystem.",{"name":346,"bio":347},{"title":350,"describe":351,"type":170},"Architecting Trusted Execution on RISC-V: Worlds, WorldGuard and Supervisor Domains","As system-level hardware isolation has long been a missing piece in the RISC-V ecosystem, emerging standards are now closing that gap. This session provides a general introduction to deploying hardware-enforced Trusted Execution Environments (TEEs) using the RISC-V Worlds ISA extension and the WorldGuard architecture. We will explore how initiators tag execution environments and how target resources enforce access control rules. Transitioning to software, we will cover defining isolation boundaries via Device Tree bindings and managing system domains within OpenSBI. Finally, we will demonstrate integrating this security stack with OP-TEE, leveraging the RPMI TEE Service Group to establish standardized cross-world communication.",{"title":350,"describe":351,"type":170},[354],"Advanced","https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FWBWFTB",[357,379,400,427,450,473,496,519],{"id":358,"room":359,"start":360,"end":361,"language":156,"track":362,"speakers":364,"zh":372,"en":375,"tags":377,"uri":378},"8VHXKE",{"en":152,"zh-hant":153},"2026-08-09T11:30:00+08:00","2026-08-09T12:00:00+08:00",{"id":142,"name":363},{"en":144,"zh-hant":144},[365],{"id":366,"avatar":367,"zh":368,"en":371},"VBCW8T","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FVBCW8T_byuIUvx.webp",{"name":369,"bio":370},"吳啟聖 Tim Wu","Tim Wu is a senior NPU architect and compiler engineer at a Taiwan-based AI chip startup (Kneron). He specializes in AI compiler infrastructure and software frameworks for next-generation NPU chips targeting large model inference at embedded system costs.",{"name":369,"bio":370},{"title":373,"describe":374,"type":170},"c4c: the smallest full feature C++ compiler for x86, arm and RISC-V based xPU","當前主流編譯器，真的適合 xPU 嗎？\r\n\r\n以 Google TPU、Meta MTIA、Tesla Dojo 等為代表的新一代 AI 加速器，多採用 RISC-V + Tensor Core 的混合架構，試圖在靈活性與性能之間取得平衡。表面上，這讓開發者可以沿用 LLVM 等成熟工具鏈，避免從零打造編譯器。\r\n\r\n但實務上，問題剛好相反。\r\n\r\nxPU 的效能關鍵，往往來自對硬體細節的極致掌控：memory layout、DMA、pipeline、register usage——這些都難以透過通用編譯器自動最佳化。開發者最終仍回到大量 inline assembly，與工具鏈「對抗」，而非協作。\r\n\r\n這場分享將從這個落差出發，重新思考編譯器的角色：如果最佳化邏輯本質上是 hardware-specific，是否應該被重新定義？\r\n\r\n在被 LLVM 折磨兩年之後，我做了一個選擇——既然大型語言模型已經能生成編譯器，那為什麼不從零開始，打造一個真正理解 xPU 的 C++ 編譯器？",{"title":373,"describe":376,"type":170},"Are modern compilers really designed for xPU?\r\n\r\nNew-generation AI accelerators like Google TPU, Meta MTIA, and Tesla Dojo increasingly adopt a hybrid architecture—RISC-V combined with Tensor Cores—to balance flexibility and performance. In theory, this allows developers to reuse mature toolchains like LLVM\u002FMLIR, avoiding the need to build custom compilers from scratch.\r\n\r\nIn practice, the opposite happens.\r\n\r\nThe performance-critical path on xPU depends heavily on hardware-specific optimizations: memory layout, DMA orchestration, software pipelines, and register control. These are difficult for general-purpose compilers to infer. Developers inevitably fall back to handwritten inline assembly—fighting the toolchain instead of leveraging it.\r\n\r\nThis talk explores that gap and rethinks the role of the compiler. If optimization is inherently hardware-specific, should the compiler be redesigned around that reality?\r\n\r\nAfter spending two years wrestling with LLVM, I made a decision: if modern LLMs can already write C compilers, why not build one that actually understands xPU?\r\n\r\nThis is not just about building a new toolchain—it’s about redefining what a compiler should be.",[354],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002F8VHXKE",{"id":380,"room":381,"start":382,"end":383,"language":156,"track":384,"speakers":386,"zh":394,"en":397,"tags":398,"uri":399},"LSRELU",{"en":152,"zh-hant":153},"2026-08-09T10:10:00+08:00","2026-08-09T10:40:00+08:00",{"id":142,"name":385},{"en":144,"zh-hant":144},[387],{"id":388,"avatar":389,"zh":390,"en":393},"XTRQDX","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002Fme_linkedin_rwldHF1.jpeg",{"name":391,"bio":392},"Gavin Guo","Gavin Guo is a Linux kernel engineer at Igalia working on the scheduler subsystem (sched_ext \u002F LAVD) and AI-assisted kernel debugging tooling. Outside the kernel, he builds COCA Dashboard, an open-source MCP-native vocabulary-learning platform combining the Corpus of Contemporary American English with the FSRS-4.5 spaced-repetition algorithm. He has spoken at Linux Plumbers Conference 2025 and Open Source Summit Japan 2025, and previously presented kernel work at LPC and OSPM.",{"name":391,"bio":392},{"title":395,"describe":396,"type":170},"LAVD: From Gaming to Server Fleets — a BPF Scheduler for Cloud, ML, and Edge","scx_lavd is a sched_ext scheduler implemented in BPF — dynamically loadable at runtime without a kernel rebuild. It started in 2024 as a Linux gaming experiment for Valve's Steam Deck, and has since matured into a serious contender for server workloads. At Linux Plumbers Conference 2025, Meta engineers presented LAVD as a candidate default scheduler for their server fleet. This session would reveal its core design ideas and how recent development benefits cloud and server workloads — such as the `cpu.max` cgroup controller, IRQ-aware task steering, latency criticality propagation, and the task-size-aware load balancer. Beyond cloud, the same design supports power-aware mobile\u002Fedge deployments and hybrid CPU architectures — making LAVD relevant across cloud, automotive, and mobile vendors.",{"title":395,"describe":396,"type":170},[247],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FLSRELU",{"id":401,"room":402,"start":403,"end":404,"language":156,"track":405,"speakers":407,"zh":421,"en":424,"tags":425,"uri":426},"QRE9V9",{"en":152,"zh-hant":153},"2026-08-09T09:30:00+08:00","2026-08-09T10:00:00+08:00",{"id":142,"name":406},{"en":144,"zh-hant":144},[408,415],{"id":409,"avatar":410,"zh":411,"en":414},"NYAHUJ","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FNYAHUJ_StWPDbN.webp",{"name":412,"bio":413},"EricccTaiwan (周呈陽)","Familiar with the C & Operating system.\r\nLearning Linux Kernel Internals and contributing `sched_ext` currently.\r\nAnd I love hitting the gym.\r\n\r\n- GitHub : [EricccTaiwan](https:\u002F\u002Fgithub.com\u002FEricccTaiwan)\r\n- [Kernel contribution](https:\u002F\u002Fgit.kernel.org\u002Fpub\u002Fscm\u002Flinux\u002Fkernel\u002Fgit\u002Ftj\u002Fsched_ext.git\u002Flog\u002F?qt=grep&q=Cheng-Yang+Chou&h=for-next)\r\n- [LinkedIn](https:\u002F\u002Fwww.linkedin.com\u002Fin\u002Fyphbchou0911\u002F)\r\n\r\nI want to be a **Full-time Kernel Hacker**!!",{"name":412,"bio":413},{"id":416,"avatar":417,"zh":418,"en":420},"NGWBDW","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FNGWBDW_C8IlerN.png",{"name":419,"bio":153},"邱柏穎",{"name":419,"bio":153},{"title":422,"describe":423,"type":170},"Learn and Play with sched_ext","Linux **v6.12** 引入的 `sched_ext` (scx) 允許開發者藉由 eBPF，在使用者空間動態載入或抽換 CPU 排程器。\r\n本議程預計探討以下：\r\n\r\n- `sched_ext` and `eBPF`\r\n- 剖析 **sched_ext** 在 Kernel 如何實作 ( `kernel\u002Fsched\u002Fext*`)\r\n- 回顧 **BORE** scheduler\r\n- Play with **scx_rustland_core**\r\n- 以 eBPF 實作 BORE scheduler [scx_BORE]",{"title":422,"describe":423,"type":170},[247],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FQRE9V9",{"id":428,"room":429,"start":430,"end":431,"language":156,"track":432,"speakers":434,"zh":442,"en":445,"tags":448,"uri":449},"RES9MM",{"en":152,"zh-hant":153},"2026-08-09T13:30:00+08:00","2026-08-09T14:00:00+08:00",{"id":142,"name":433},{"en":144,"zh-hant":144},[435],{"id":436,"avatar":437,"zh":438,"en":441},"ZWCFQD","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FZWCFQD_Ha1g7Ye.webp",{"name":439,"bio":440},"徐彥翔（c8763yee）","就讀中正大學資訊工程研究所(OSLAB)\r\n\r\nI Use {Arch,Fedora} BTW",{"name":439,"bio":440},{"title":443,"describe":444,"type":170},"從個人電腦到資料中心：Linux 記憶體管理的演化","本議程將從 Linux 虛擬記憶體 (VM) 子系統的演化脈絡出發，分三個部分介紹：\r\n\r\n1. RMAP 發展史: 從 Linux v2.5 的 pte_chain（per-page reverse mapping）出發，探討其 scalability 問題；接著介紹 Andrea Arcangeli 在 2004 年導入 anon_vma 的設計背景，以及如何回應 VM scalability、分析 anon_vma_chain 如何改善大量 fork workload 的擴展性問題；最後介紹以 interval tree 改善大型 address space 下的 VMA lookup 與 RMAP walk scalability\r\n2. RMAP 在現代頁面置換中的作用: 介紹 Multi-Gen LRU（MGLRU）如何透過 generation-based aging，減少 reclaim 過程中對 page table 與 reverse mapping 的重複掃描，並說明其在現代資料中心 workload 下的重要性。\r\n3. 實驗量化 RMAP Overhead: 使用 bpftrace 掛載 rmap_walk，量測 Transparent HugePage (THP) 啟用與停用時的 latency 分布差異，並分析 huge page split、folio reclaim 與 deferred split queue 等路徑如何影響 reverse mapping 成本。",{"title":446,"describe":447,"type":170},"from COMPUTER to COMPUTing centER: the history of linux memory management","The presentation is structured into three main segments:\r\n\r\n1. The History of RMAP\r\nWe begin by tracing the origins of RMAP from the pte_chain (per-page reverse mapping) in Linux v2.5, examining its initial scalability challenges. The talk will explore the design background of anon_vma, introduced by Andrea Arcangeli in 2004 to address VM scalability, and discuss how anon_vma_chain mitigates scalability bottlenecks in heavy fork workloads. Finally, we will cover the adoption of interval trees to optimize VMA lookups and RMAP walk scalability within extremely large address spaces.\r\n\r\n2. The Role of RMAP in Modern Page Replacement\r\nThe second segment highlights the integration of RMAP within contemporary memory management strategies, particularly Multi-Gen LRU (MGLRU). We will discuss how MGLRU utilizes generation-based aging to significantly reduce redundant scanning of page tables and reverse mappings during the page reclaim process, emphasizing its critical importance in optimizing modern datacenter workloads.\r\n\r\n3. Experimental Quantification of RMAP Overhead\r\nIn the final section, we present an empirical analysis of RMAP overhead. By leveraging bpftrace to hook into kprobe:rmap_walk, we measure and compare the latency distributions when Transparent HugePage (THP) is enabled versus disabled. Furthermore, we will analyze how specific kernel paths(such as huge page split, folio reclaim, and deferred split queues) impact the overall cost of reverse mapping operations in real-world scenarios.",[247],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FRES9MM",{"id":451,"room":452,"start":453,"end":454,"language":156,"track":455,"speakers":457,"zh":465,"en":468,"tags":471,"uri":472},"TMBVKB",{"en":152,"zh-hant":153},"2026-08-09T15:30:00+08:00","2026-08-09T16:00:00+08:00",{"id":142,"name":456},{"en":144,"zh-hant":144},[458],{"id":459,"avatar":460,"zh":461,"en":464},"XF8WBC","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FXF8WBC_XDoQ9vo.webp",{"name":462,"bio":463},"沈文傑","沈文傑，LottieFiles Senior Software Engineer，ThorVG 主要貢獻者之一。主要關注 SVG、Lottie、向量圖形渲染、C++ library API 設計，以及開源圖形函式庫在真實產品中的整合與維護。過去參與 ThorVG 的功能開發、相容性修正與 release 相關工作，希望透過這次分享，讓更多開發者理解設計素材進入應用程式後會遇到的工程問題。",{"name":462,"bio":463},{"title":466,"describe":467,"type":170},"ThorVG 1.0：SVG 與 Lottie 的跨平台渲染實務","SVG 和 Lottie 已經是常見的設計與動畫格式，但真正放進應用程式時，許多工程細節才會浮現：不同平台上的視覺結果是否一致、複雜動畫是否影響 UI 效能、設計素材如何被載入與重複使用、API 如何讓開發者修改場景中的元素。ThorVG 是 MIT 授權的開源 C++ 向量圖形引擎，支援 SVG、Lottie 與 2D rendering，v1.0 是專案邁向成熟應用的重要里程碑。\r\n\r\n這場分享會從 ThorVG 主要貢獻者的視角，介紹 SVG 與 Lottie 跨平台渲染背後的實作經驗。我會透過幾個實際案例說明：圖形與動畫資料如何進入繪製流程、相容性問題如何影響最後呈現、API 設計如何服務應用程式與 contributor，以及效能、檔案大小、穩定性與維護成本之間如何取捨。聽眾不需要圖形學背景，可以從 ThorVG 的例子理解一套開源基礎函式庫如何從「功能可用」逐步走向「能被真實產品依賴」。",{"title":469,"describe":470,"type":170},"ThorVG 1.0: Making SVG and Lottie Render Reliably Across Platforms","SVG and Lottie are common design and animation formats, but once they are used inside real applications, many details start to matter: whether graphics look consistent across platforms, whether complex animations slow down the UI, how assets are loaded and reused, and how APIs allow developers to modify elements inside the scene. ThorVG is an MIT-licensed open source C++ vector graphics engine for SVG, Lottie, and 2D rendering. Version 1.0 is an important milestone toward more mature real-world use.\r\n\r\nThis talk shares the engineering experience behind ThorVG 1.0 from the perspective of a core contributor. Through concrete examples, I will explain how SVG\u002FLottie parsing and compatibility issues affect the final image, how graphics data flows into rendering, how API design serves both application developers and contributors, and how performance, file size, stability, and maintenance cost are balanced. No graphics background is required. Attendees will see how an open source foundational library grows from “usable” to “reliable enough for real products\".",[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FTMBVKB",{"id":474,"room":475,"start":476,"end":477,"language":156,"track":478,"speakers":480,"zh":488,"en":491,"tags":494,"uri":495},"USZCJN",{"en":152,"zh-hant":153},"2026-08-09T10:50:00+08:00","2026-08-09T11:20:00+08:00",{"id":142,"name":479},{"en":144,"zh-hant":144},[481],{"id":482,"avatar":483,"zh":484,"en":487},"M7C8Q9","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FM7C8Q9_kygNTl7.webp",{"name":485,"bio":486},"許育瑋","Ave Mujica 演唱會抽到票了,真是奇蹟\r\n\r\n21 歲，是個學生\r\n\r\n修了 Linux 核心設計之後踏上了探索系統軟體的旅途。\r\n之前把系上必修課做的奇怪「微電腦」搬到 SITCON Demo 展出,最近在研究 SCX 和複習統計學。\r\n\r\nGitHub: [weiso131](https:\u002F\u002Fgithub.com\u002Fweiso131)",{"name":485,"bio":486},{"title":489,"describe":490,"type":170},"藉由 sched_ext 客製化低延遲 CPU 排程器","「為什麼遊戲又突然卡了一下？」的答案往往並非 CPU 不夠快，而是 CPU 排程器把運算資源分給那些遊戲玩家根本不在意的背景任務。\r\n\r\nLinux 的 EEVDF 排程器以 fairness 為主要目標，並透過 EWMA 估計負載。然而，fairness 不等於流暢體感、EWMA 只能反映短期變化，因此延遲敏感的工作負載常出現不穩定的表現。`scx_teddy` 是一款針對遊戲場景、建構在機器學習之上的 CPU 排程器，利用 Linux v6.12+ 引入的 `sched_ext` (SCX)，其目標不是要求使用者手動指定重要任務，而是讓系統自行辨識哪些是影響遊戲流暢度的關鍵操作、哪些只是可退讓的背景任務，進而依據遊戲期望調整。\r\n\r\n本系統會在 Linux 核心內部長期觀測任務行為特徵，如 runtime、sleep、iowait 等，再於使用者層級藉由 K-means 進行非監督式分群。完成分類後，`scx_teddy` 便可依據針對遊戲情境設計的 cluster policy，動態調整優先級、time slice，以及是否獨佔處理器。\r\n\r\n本議程將介紹 `scx_teddy` 的設計與實作，包括：\r\n* 為何選擇 ML，而非規則式分類\r\n* 特徵工程與行為指標的取捨\r\n* eBPF 與 user space 的資料管線設計\r\n* 與既有 SCX 排程器（如 `scx_cake`）的差異與實驗結果\r\n\r\n目標不是追求更高的 benchmark 分數，而是讓系統真正理解：哪些工作會影響玩家體感，哪些則不值得搶佔遊戲的執行時間。",{"title":492,"describe":493,"type":170},"Customizing a Low-Latency CPU Scheduler with sched_ext","\"Why did my game just stutter again?\" The answer is often not insufficient CPU power, but a scheduler distributing compute resources to background tasks the gamer doesn't care about.\r\nLinux's EEVDF scheduler optimizes primarily for fairness and estimates load via EWMA. However, fairness does not equal a smooth user experience, and EWMA only captures short-term fluctuations, leaving latency-sensitive workloads with unstable behavior. scx_teddy is a gaming-focused, machine-learning-based CPU scheduler built on sched_ext (SCX), introduced in Linux v6.12+. Rather than requiring users to manually mark important tasks, it lets the system itself identify which threads are critical to gameplay smoothness and which are merely background tasks that can step aside, then adjusts scheduling decisions according to the gamer's expectations.\r\nThe system observes per-task behavioral features (runtime, sleep ratio, iowait, etc.) in the Linux kernel over long time windows, then performs unsupervised K-means clustering in user space. Once tasks are classified, scx_teddy applies a cluster policy designed for gaming scenarios, dynamically adjusting priority, time slice, and whether a cluster gets exclusive access to performance cores.\r\nThis talk presents the design and implementation of scx_teddy, including:\r\n\r\n* Why ML over rule-based classification\r\n* Trade-offs in feature engineering and behavioral metrics\r\n* Data pipeline design between eBPF and user space\r\n* Comparison and experimental results against existing SCX schedulers such as scx_cake\r\n\r\nThe goal is not to chase higher benchmark scores, but to let the system genuinely understand which tasks affect what the player feels — and which don't deserve to preempt the game.",[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FUSZCJN",{"id":497,"room":498,"start":499,"end":500,"language":156,"track":501,"speakers":503,"zh":511,"en":514,"tags":517,"uri":518},"VE8MGP",{"en":152,"zh-hant":153},"2026-08-09T12:50:00+08:00","2026-08-09T13:20:00+08:00",{"id":142,"name":502},{"en":144,"zh-hant":144},[504],{"id":505,"avatar":506,"zh":507,"en":510},"7L7AG8","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002F7L7AG8_nMqA8gF.webp",{"name":508,"bio":509},"蕭于恩","畢業於國立高雄大學資訊系（2022 年），致力於投入系統軟體開發，目前在編譯器領域累積了一點點成果",{"name":508,"bio":509},{"title":512,"describe":513,"type":170},"動態連結的考量和實踐：以 shecc 為例","[shecc](https:\u002F\u002Fgithub.com\u002Fsysprog21\u002Fshecc) 是個精簡的 C 語言最佳化編譯器，以約一萬行 C 程式實作出完整編譯流程，涵蓋語法解析、中間表示 (IR)、SSA (static single assignment form)、經典最佳化，及程式碼產生。在不依賴外部工具的前提下，可直接產生 Arm 與 RISC-V 架構的執行檔，並具備自我編譯 (self-hosting) 能力。\r\n\r\n最初 shecc 僅支援靜態連結輸出，自 2025 年起，逐步導入動態連結機制，使產生的執行檔可於執行時期連結 glibc，進而使用更完整的 C 標準函式庫。本議程將以 shecc 為例，說明如何將僅支援靜態連結的編譯器演進為支援動態連結的系統，並探討以下關鍵議題：\r\n\r\n* 為 ELF 執行檔產生 dynamic sections，使其成為可動態連結的格式\r\n* 解析函式呼叫於執行時期如何透過 PLT\u002FGOT 與動態連結器完成重定位，並正確導向 glibc 實作\r\n* 改進 Application Binary Interface (ABI)，尤其針對 Arm 架構，使函式呼叫符合規範並正確運作",{"title":515,"describe":516,"type":170},"Dynamic Linking Considerations and Implementations: A Case Study of shecc","[shecc](https:\u002F\u002Fgithub.com\u002Fsysprog21\u002Fshecc) is a self-hosting, optimizing C compiler that integrates a parser, Intermediate Representation (IR), Static Single Assignment Form (SSA), optimization algorithms, and a code generator within approximately 14000 lines of C code. It is capable of directly generating ELF executables for Arm or RISC-V architectures without relying on external assemblers or linkers.\r\n\r\nInitially, shecc only supported the generation of statically linked executables. However, as of 2025, shecc has gained the capability to produce dynamically linked programs, allowing them to work with a fully functional C standard library (glibc) at runtime. This presentation illustrates the enhancements made to support dynamic linking and discuss the following key issues:\r\n\r\n* Integrating dynamic sections into ELF executables.\r\n* Implementing PLT\u002FGOT mechanisms to facilitate runtime relocation via the dynamic linking.\r\n* Improving Application Binary Interface (ABI) compatibility, specifically for the Arm architecture, to ensure the correctness and reliability of function calls.",[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FVE8MGP",{"id":520,"room":521,"start":522,"end":523,"language":524,"track":525,"speakers":527,"zh":535,"en":538,"tags":539,"uri":540},"ZQRGXM",{"en":152,"zh-hant":153},"2026-08-09T14:10:00+08:00","2026-08-09T14:40:00+08:00","English",{"id":142,"name":526},{"en":144,"zh-hant":144},[528],{"id":529,"avatar":530,"zh":531,"en":534},"HXCYJC","https:\u002F\u002Fpretalx.coscup.org\u002Fmedia\u002Favatars\u002FHXCYJC_4VuehEL.webp",{"name":532,"bio":533},"Leesoo Ahn","Senior Software Engineer",{"name":532,"bio":533},{"title":536,"describe":537,"type":170},"Linux as a Guest OS: Apple Silicon's Virtualization Infrastructure","This session provides an {overview, in-depth} architectural breakdown of running Linux Kernel within Apple Silicon’s Virtualization Infrastructure. We will explore it from the ground up, examining what the _Hypervisor.framework_ and _Virtualization.framework_ are.\r\n\r\nThe talk will specifically cover:\r\n- An Introduction to Apple Silicon's Virtualization Stacks\r\n- Hardware-Assisted CPU Emulation\r\n- VirtIO: Para-virtualization I\u002FO\r\n- User-Space Tools for Virtualization",{"title":536,"describe":537,"type":170},[173],"https:\u002F\u002Fcoscup.org\u002F2026\u002Fsession\u002FZQRGXM",{"2026-08-08":542,"2026-08-09":543},"#e9c46a","#355c7d",[545,550,554,558,561,565,569],{"id":546,"imageVertical":547,"imageHorizontal":548,"link":549,"weight":43},"QNAP-news","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1-HQ9oQMOngtqM3yL-1DBHRhzWbuyxgfE&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1aVhw014dwVLuxbNadE314lnl992FcjS_&&sz=w4000","https:\u002F\u002Fwww.qnap.com\u002Fgo\u002Fsolution\u002Fvirtualization",{"id":551,"imageVertical":552,"imageHorizontal":553,"link":63,"weight":115},"Cathay-news","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=10ndsUHILq9m_boaoilHTERyTXCsCBlSX&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=11_VlhFrCYcNOHML4z0jm6AmyL7MxNTfl&&sz=w4000",{"id":555,"imageVertical":556,"imageHorizontal":557,"link":91,"weight":115},"esunbank-news","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1aNURMNN83oIZHAtBzm2rUZODKVBO29dt&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=17OA0eu-N510ePhhDuiSuBV_4mdlU5gfi&&sz=w4000",{"id":153,"imageVertical":559,"imageHorizontal":560,"link":114,"weight":115},"https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1d4-1ZBMs6GqYcYytlYrSVZhs8Jgye5l3&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1Ea4CNZ-14siicP3xYm78l3AF41iAb9Om&&sz=w4000",{"id":562,"imageVertical":563,"imageHorizontal":564,"link":54,"weight":43},"kktix-news","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=11md6cNzKBG-OF_e_9G5ZCLujoyck96as&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1ec5tuBMqbKDfPakOPWZF93Q55JI7DOOl&&sz=w4000",{"id":566,"imageVertical":567,"imageHorizontal":568,"link":102,"weight":21},"gamesofa-news","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1HkRfiNOhKrH2zTaOHjTkDnAmoDPqV5_c&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1IVAroDzzryU5AIY4qMMVztg4hu-FXaIM&&sz=w4000",{"id":570,"imageVertical":571,"imageHorizontal":572,"link":573,"weight":43},"onlyoffice-news","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1H7dguSsKUH9aS9vxK-RhI519LEQjaak-&&sz=w4000","https:\u002F\u002Fdrive.google.com\u002Fthumbnail?id=1IchePy7nwLT4TXnLYLf8o6HS4TKOOjFd&&sz=w4000","https:\u002F\u002Fwww.onlyoffice.com\u002F",{"data":575,"body":576},{},{"type":577,"children":578},"root",[579,587,592],{"type":580,"tag":581,"props":582,"children":583},"element","p",{},[584],{"type":585,"value":586},"text","System Software Track is a joint track maintained by Taiwan Linux Kernel Hackers community and Hsinchu Code Serf.",{"type":580,"tag":581,"props":588,"children":589},{},[590],{"type":585,"value":591},"We have been hosting this track for 5 consecutive years and the covers topics ranging from operating systems,  compilers, simulators, fundamental libraries like the C runtime library and concurrency primitives.",{"type":580,"tag":581,"props":593,"children":594},{},[595],{"type":585,"value":596},"Feel free to take a look at the previous recordings on Youtube :-)",1784559987407]